AI Insights · Timothy · July 2021
Top 5 Third Person Games in South America Q2 2021
Explore the performance of the top 5 third person games on a unified platform in South America during Q2 2021, including insights on their downloads, revenue, and active users.
In Q2 2021, the top 5 third person games in South America showcased varying trends in downloads, revenue, and active user metrics. Here are the highlights from the quarter:
Free Fire from GARENA INTERNATIONAL I PRIVATE LIMITED recorded a notable performance. Weekly revenue fluctuated, peaking at approximately $1.5M in mid-April and maintaining figures around $1.4M towards the end of June. Downloads reached their highest at 1.3M in mid-April, while weekly active users remained robust, peaking at 51M in early May before declining to 47M by the end of June.
Hair Challenge from Rollic Games experienced a substantial rise in downloads, starting from 232K in early April and peaking at 1.5M by the end of April. Revenue, although modest, saw incremental growth, reaching about $61 by late May. Active users followed the download trend, increasing from 17K in early April to over 2.7M by early May, stabilizing around 2.4M towards the end of June.
Body Race by Gismart showed a strong start in downloads with figures reaching over 1.6M by the end of May. Active users also saw a significant rise, peaking at 3.2M in early June before tapering off to 1.2M by the end of the quarter.
Crash Bandicoot: On the Run! from King saw an initial high in downloads with 1.6M in late March, which gradually decreased to around 93K by the end of June. Revenue saw a downward trend from $24.5K in late March to approximately $2K by the end of the quarter. Active users followed a similar pattern, starting at 5.7M in late March and decreasing to 782K by late June.
Animal Transform:Epic Race 3D by HippoTap, LLC observed a significant drop in downloads from 1M in mid-April to around 308K by the end of June. Revenue remained minimal, with figures peaking at $70 in early May. Active users saw a peak of 1.4M in mid-April, gradually decreasing to 813K by the end of June.
For more detailed insights and data, visit Sensor Tower.